feature map
ACramér-von Mises Approach to Incentivizing Truthful Data Sharing
Modern data marketplaces and data sharing consortia increasingly rely on incentive mechanisms to encourage agents to contribute data. However, schemes that reward agents based on the quantity of submitted data are vulnerable to manipulation, as agents may submit fabricated or low-quality data to inflate their rewards. Prior work has proposed comparing each agent's data against others' to promote honesty: when others contribute genuine data, the best way to minimize discrepancy is to do the same. Yet prior implementations of this idea rely on very strong assumptions about the data distribution (e.g.
Beyond Least Squares: Uniform Approximation and the Hidden Cost of Misspecification
We study the problem of controlling worst-case errors in misspecified linear regression under the random design setting, where the regression function is estimated via (penalized) least-squares. This setting arises naturally in value function approximation for bandit algorithms and reinforcement learning (RL). Our first main contribution is the observation that the amplification of the misspecification error when using least-squares is governed by the Lebesgue constant, a classical quantity from approximation theory that depends on the choice of the feature subspace and the covariate distribution. We also show that this dependence on the misspecification error is tight for least-squares regression: in general, no method minimizing the empirical squared loss, including regularized least-squares, can improve it substantially. We argue this explains the empirical observation that some feature-maps (e.g., those derived from the Fourier bases) "work better in RL" than others (e.g., polynomials): given some covariate distribution, the Lebesgue constant is known to be highly sensitive to choice of the feature-map. As a second contribution, we propose a method that augments the original feature set with auxiliary features designed to reduce the error amplification. We then prove that the method successfully competes with an "oracle" that knows the best way of using the auxiliary features to reduce this amplification. For example, when the domain is a real interval and the features are monomials, our method reduces the amplification factor to O(1)as d, while without our method, least-squares with the monomials (and in fact polynomials) will suffer a worst-case error amplification of order Ω(d). It follows that there are functions and feature maps for which our method is consistent, while least-squares is inconsistent.
Maps Class Activation JAFAR Input Image ViTUpsampled Features Outputs Estimation DepthJAFAR DINOv2 Segmentation SemanticJAFAR CLIP JAFAR: Jack up Any Feature at Any Resolution
Foundation Vision Encoders have become essential for a wide range of dense vision tasks. However, their low-resolution spatial feature outputs necessitate feature upsampling to produce the high-resolution modalities required for downstream tasks. In this work, we introduce JAFAR, a lightweight and flexible feature upsampler that enhances the spatial resolution of visual features from any Foundation Vision Encoder to an arbitrary target resolution. JAFAR employs an attention-based module designed to promote semantic alignment between high-resolution queries, derived from low-level image features, and semantically enriched low-resolution keys, using Spatial Feature Transform (SFT) modulation. Notably, despite the absence of high-resolution supervision, we demonstrate that learning at low upsampling ratios and resolutions generalizes remarkably well to significantly higher output scales. Extensive experiments show that JAFAR effectively recovers fine-grained spatial details and consistently outperforms existing feature upsampling methods across a diverse set of downstream tasks.
HyPlane Head: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Figure 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map.
Efficient RAWImage Deblurring with Adaptive Frequency Modulation
Image deblurring plays a crucial role in enhancing visual clarity across various applications. Although most deep learning approaches primarily focus on sRGB images, which inherently lose critical information during the image signal processing pipeline, RAW images, being unprocessed and linear, possess superior restoration potential but remain underexplored. Deblurring RAW images presents unique challenges, particularly in handling frequency-dependent blur while maintaining computational efficiency. To address these issues, we propose Frequency Enhanced Network (FrENet), a framework specifically designed for RAW-to-RAW deblurring that operates directly in the frequency domain. We introduce a novel Adaptive Frequency Positional Modulation module, which dynamically adjusts frequency components according to their spectral positions, thereby enabling precise control over the deblurring process. Additionally, frequency domain skip connections are adopted to further preserve high-frequency details. Experimental results demonstrate that FrENet surpasses state-of-the-art deblurring methods in RAW image deblurring, achieving significantly better restoration quality while maintaining high efficiency in terms of reduced MACs. Furthermore, FrENet's adaptability enables it to be extended to sRGB images, where it delivers comparable or superior performance compared to methods specifically designed for sRGB data. The source code and pre-trained models are publicly available at https://github.com/WenlongJiao/FrENet.
Online Exploration Unknown GeometryOpen-world Objects
Current 3D scene understanding methods are limited by offline-collected multi-view data or pre-constructed 3D geometry. In this paper, we present ExtractAnything3D ( enables EA3D), simultaneous a unified online geome frame tric w reconstruction ork for open-w and orld holistic 3D object scene e understanding.
HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details.Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Figure 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map.
Scalable Gaussian process inference via neural feature maps
We present a theoretically grounded Gaussian process framework that leverages neural feature maps to construct expressive kernels. We show that the learned feature map can be interpreted as an optimal low-rank approximation to a Gram matrix derived from an implied RKHS, from which we establish consistency of the GP posterior. We further analyse the spectral properties of the induced kernels and introduce product feature-map kernels to address oversmoothing. This simple yet powerful approach enables fast, scalable, and accurate exact GP inference with minimal upfront work. The flexibility of kernel design supports seamless application to both regression and classification tasks across diverse data modalities, including tabular inputs and structured domains such as images.